Battletech Kickstarter

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scipioafricanus
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Battletech Kickstarter

Postby scipioafricanus » Mon Nov 02, 2015 12:44 am

This one looks to be a go. I am kinda excited for it.
https://www.kickstarter.com/projects/we ... h?ref=48hr

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Re: Battletech Kickstarter

Postby randy » Mon Nov 02, 2015 2:25 am

I was excited until I found out it was for a game, not an actual Mech. :twisted:
...even before I read MHI, my response to seeing a poster for the stars of the latest Twilight movies was "I see 2 targets and a collaborator".

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Re: Battletech Kickstarter

Postby HTRN » Mon Nov 02, 2015 12:12 pm

I was excited, until i found out it was for a turn based video game, and not a live action video game(Mechwarrior series), or the original board game.

Considering Megamek is free, both to acquire and play, and the most recent Mechwarrior game was a case of "Buy your path to victory".. I don't have high hopes.
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Re: Battletech Kickstarter

Postby Steamforger » Mon Nov 02, 2015 7:25 pm

HTRN wrote:I was excited, until i found out it was for a turn based video game, and not a live action video game(Mechwarrior series), or the original board game.

Considering Megamek is free, both to acquire and play, and the most recent Mechwarrior game was a case of "Buy your path to victory".. I don't have high hopes.


It's amazing how often "Free to play" becomes "Pay to win." The producers sell them as "microtransactions", but there's nothing micro about $20-$30 a throw and it adds up very quickly. I know a guy that regularly spends $500-$1000 a month on Star Trek Online. I, on the other hand, have a difficult time buying anything outside of the sub.

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Re: Battletech Kickstarter

Postby Mike OTDP » Tue Nov 03, 2015 10:21 pm

HTRN wrote:Considering Megamek is free, both to acquire and play....


Free, and pretty impressive. Battletech with the nasty paperwork handled by the computer. I've become somewhat of an addict - which gives you some insights into just how miserable some of those Mech designs are. Medium Mechs are junk.

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Re: Battletech Kickstarter

Postby HTRN » Wed Nov 04, 2015 9:47 am

Mike OTDP wrote:Medium Mechs are junk.


Play a Hellstar. :ugeek:

Also, Remlab is a pretty good free online design tool for Battletech. I've come up with some seriously nasty machines(Ever seen a Clantech Thug? with MASC, Jumpjets, and XL engines?)
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Re: Battletech Kickstarter

Postby Kommander » Wed Nov 04, 2015 12:04 pm

The guys doing this have been producing a very solid series of RPGs based in the Shadowrun universe for a few years. The latter two feature some of the best characters story I have seen recently the turn based combat is allot of fun. I would not worry about any pay to wind or other crap from these guys.

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Re: Battletech Kickstarter

Postby Mike OTDP » Wed Nov 04, 2015 4:22 pm

HTRN wrote:
Mike OTDP wrote:Medium Mechs are junk.


Play a Hellstar. :ugeek:

Also, Remlab is a pretty good free online design tool for Battletech. I've come up with some seriously nasty machines(Ever seen a Clantech Thug? with MASC, Jumpjets, and XL engines?)

After a lot of randomly generated forces, I've concluded that there's a "sour spot" in Mech design around 40-55 tons. Light Mechs have mobility, can use it to maneuver. Heavy and Assault Mechs have staying power and long-range weapons. Mediums have neither.

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Re: Battletech Kickstarter

Postby John_in_Longview » Wed Nov 04, 2015 8:58 pm

Kommander wrote:The guys doing this have been producing a very solid series of RPGs based in the Shadowrun universe for a few years. The latter two feature some of the best characters story I have seen recently the turn based combat is allot of fun. I would not worry about any pay to wind or other crap from these guys.


From Wiki
Shadowrun is also influenced by the writings of William Gibson (particularly Neuromancer).

Gibson, who gave no permission and expressed strong aversion for mixing his ideas with "spare me, *elves*," reacted as follows to its release:
"...when I see things like Shadowrun, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves. Somewhere somebody's sitting and saying 'I've got it! We're gonna do William Gibson and Tolkien!' Over my dead body! But I don't have to bear any aesthetic responsibility for it. I've never earned a nickel, but I wouldn't sue them. It's a fair cop. I'm sure there are people who could sue me, if they were so inclined, for messing with their stuff. So it's just kind of amusing."


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Re: Battletech Kickstarter

Postby HTRN » Wed Nov 04, 2015 9:09 pm

Now if somebody will do a Renegade Legion: Centurion game.. :ugeek:
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Re: Battletech Kickstarter

Postby Greg » Wed Nov 04, 2015 10:05 pm

In 3025 tech 5/8 medium mechs aren't half bad. Speedwise, 5/8 iirc is actually a sweet spot.
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Re: Battletech Kickstarter

Postby Greg » Wed Nov 04, 2015 10:14 pm

HTRN wrote:
Mike OTDP wrote:Medium Mechs are junk.


Play a Hellstar. :ugeek:

Also, Remlab is a pretty good free online design tool for Battletech. I've come up with some seriously nasty machines(Ever seen a Clantech Thug? with MASC, Jumpjets, and XL engines?)


Um, that's 95 tons. It's also a bit of a ripoff of an old design - Warhawk/Masakari except 10 tons bigger to carry more heat sinks. I used a Masakari in online Battletech games 20 years ago. It was nice. ;)
Maybe we're just jaded, but your villainy is not particularly impressive. -Ennesby

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Re: Battletech Kickstarter

Postby HTRN » Thu Nov 05, 2015 11:04 am

Actually, it was optimized design, loosely inspired by the internal(and very much rule breaking) design of Gauszilla, by BT's then line developer, Bryan Nystul. It inspired a Mech that did follow the rules(and later can be seen as design related to the Hellstar), the Annihilator.

The optimization is fairly well done, as by giving up 5 tons, it was able to move to 4/6 speed, yet was still heavy enough to have the required number of DHS to fire all four of it's 15 damage point, ER PPCs every single round. That gives it a 1 in 3 chance of a head shot, which with the damage level, is an automatic fatality. It's weapons outrange nearly everything else. Add in the hefty armor package, and you pretty much have the ultimate zombie mech.

Now, you have some real fun, build a 75 clan tech Battlemech, give it 4 Pulse lasers, a targeting computer, and jump jets, and 20 DHS. Stay at the Pulse lasers max range of 20 Hexes. But because of targeting bonuses(Pulse laser, Targeting computer), it's like shooting at short range. Just chew away at your opponent, never letting him get close enough to really maul you. :ugeek: The BV for it is just under 2800. :shock:

Next post: How to build a terrifying clantech Thug. :mrgreen:
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Re: Battletech Kickstarter

Postby Greg » Thu Nov 05, 2015 3:22 pm

Were you online early enough to know what MUSE's/MUSH's are? Early text-only MMO's.

There were a number of Battletech themed ones in the mid 90's, set in different periods so with different tech levels.

More or less been there, done all that, in realtime against live human opponents. Just not for 20 years. :(
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Re: Battletech Kickstarter

Postby HTRN » Sat Nov 07, 2015 11:06 am

I know what they are, just never got involved with them.

How to build a clantech, 2800+ BV Thug.

Endosteel.
320 Fusion XL
2 ER PPCs.
2 Streak LRM15s.
15.5 tons of armor.
Jump jets.
10 DHS.

You can get it over 3000BV by dropping a two DHS, and adding a targeting computer.
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Re: Battletech Kickstarter

Postby Mike OTDP » Tue Nov 10, 2015 10:21 pm

You want high BV? Get better Mech pilots. Things look a LOT different with 1/1 piloting/gunnery. :D

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Re: Battletech Kickstarter

Postby Johnnyreb » Mon Nov 30, 2015 8:00 am

I've been looking forward to seeing the game on a disk for a long time. Megamek is nice, but they are a shoestring operation. No serious funding.

Now if they can just make it with custom stuff doable in the design rules like I can do with the Heavymetal programs that would be great. And since it is turn based, this could mean a play-by-mail option of some kind as well.

And of course, the ability to do lance, company, and battalion level fights.

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Re: Battletech Kickstarter

Postby Yogimus » Mon Nov 30, 2015 8:52 am

Heavy gear was a good game


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